Project Cutout

Project Cutout is a survival horror turn based RPG bringing turn based combat to scary unknown heights! Explore a haunted location searching for weapons, resources and other useful items as you fight for your life in tense turn based battles. Will you have what it takes to make it out alive?

Game Designer/Level Designer

  • Designed, white-boxed, and implemented vertical slice in Unreal Engine 5, creating tense and atmospheric survival-horror environments.

  • Created and iterated on puzzle designs, implementing all logic and functionality using Blueprints.

  • Developed core gameplay systems including the save system, player inventory, and interactable objects (doors, puzzles, UI widgets).

  • Collaborated through version control by managing the project’s Git repository, ensuring stable builds and smooth team workflows.

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Mnemonic

MNEMONIC is a first person rogue-lite game featuring fast parkour gameplay. Play as a Mind Diver, tasked with reaching into the minds of clients to obtain valuable information. Navigate through perilous terrain and confront powerful guardians using a variety of combat options and agile movement mechanics.

Game Designer/Level Designer

  • Designed, white-boxed, and implemented multiple levels in Unreal Engine 5, including the core tutorial and vertical slice experiences.

  • Created and balanced the game’s upgrade progression systems, tuning speed, damage, and special-effect bonuses to support diverse playstyles.

  • Conducted iterative playtests to uncover emergent player routes and optimize levels for fast, fluid traversal.

  • Contributed to enemy and challenge pacing by designing encounter layouts that complement fast-paced parkour gameplay.

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Supermarket Gaggle Champions

SuperMarket Gaggle Champions is a competitive cooking challenge where players must impress the world's most famous animal celebrity. Fry, Chop and Dash your way to the top. But be warned manners are for the dinner table....

Game Designer/Level Designer

  • Designed, white-boxed, and implemented multiple levels in Unity, supporting chaotic, interaction-driven gameplay.

  • Programmed core UI systems in C#, including menu flows, gameplay HUD, and player feedback elements.

  • Created Scriptable Objects for ingredient and food data, implementing the full in-engine catalog for use in gameplay systems.

  • Designed and implemented an adaptive cooking system that supports emergent player choices and dynamic strategy.

  • Developed gameplay environments, hazards, and interaction points to drive competitive and cooperative player behavior.

  • Conducted and analyzed internal and external playtests, translating findings into actionable design and production adjustments.

  • Led biweekly planning meetings, created and managed Trello task boards, and ensured the team remained aligned with milestones.

  • Managed the project’s Git repository, maintaining clean version control practices and stable builds across the team.

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MAGIBUG

MAGIBUG is a 3-6 player Magical Girl inspired board game where you fight the monster, go shopping and hang out with your friends! Helping your friends is the name of the game and you’ll be gaining Victory Points every time your MAGIPALS accomplish their goals.

Game Designer

  • Wrote, edited, and iterated on the rulebook, cards, and character powers, refining clarity and balance.

  • Collaborated with the art team to implement card design standards and ensure accurate in-game rule integration.

  • Conducted semi-open playtests and ran scenario-based testing to evaluate different game states and mechanics.

  • Worked with the Narrative Designer to align card themes with gameplay effects and standardize game language.

  • Managed mechanics spreadsheets and oversaw integration with Tabletop Simulator, ensuring accurate digital implementation.

  • Documented playtests and synthesized player feedback into actionable insights for the design team.

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